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Sirocco

Imagine an Earth where water is a resource that disappeared ages ago, and where seas and oceans are the stuff of legend.

In Sirocco, you'll follow the story of Aaron, an explorer who, after crossing the desert in search of the traces of his ancestors, arrives at his final destination: L'ile du Phare, an arid, dry land without the slightest trace of life...

Dates

Informations

My work

Started April, 8th of 2024
Ended June, 6th
End of second year student project

Developed with Unreal Engine 5
Using Blueprint Language

Available on Windows

• Sole 3C & Gameplay Developer

Capture d'écran 2024-07-08 145550.png

During this project, I was the sole developer, which allowed me to work on all aspects of the game, including UI development, the 3C (Character, Camera, and Controls), and gameplay. I particularly focused on the climbing system, which serves as the game's core mechanic.

Some Mechanics Explained

Climb Mechanic

The climbing system consists of several subsystems:

  • Climb Detection: Checks if the player can climb (e.g., detecting climbable areas, verifying sufficient stamina).

  • Climb Movement: Allows the player to move in all directions while climbing.

  • Climb Fall/Jump: Detaches the player from the surface and makes them fall/jump from the climb.

Scan Mechanic

The scan feature helps the player identify important elements in the game.

It works by detecting scannable actors within a radius around the player and applying a color effect to highlight the scanned objects.

More pictures of the project

Sirocco Level Art Overview
Sirocco Level Art Overview
Sirocco Narrow Mechanic
Sirocco Art

Blueprint of Climb Mechanic from the game

Blueprint of Scan Mechanic from the game

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